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skeletons
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c++-skel.m4
-*- Autoconf -*- # C++ skeleton dispatching for Bison. # Copyright (C) 2006-2007, 2009-2015, 2018-2020 Free Software # Foundation, Inc. # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. b4_glr_if( [m4_define([b4_used_skeleton], [b4_skeletonsdir/[glr.cc]])]) b4_nondeterministic_if([m4_define([b4_used_skeleton], [b4_skeletonsdir/[glr.cc]])]) m4_define_default([b4_used_skeleton], [b4_skeletonsdir/[lalr1.cc]]) m4_define_default([b4_skeleton], ["b4_basename(b4_used_skeleton)"]) m4_include(b4_used_skeleton)